Thursday, December 19, 2013

XCOM: Enemy Unknown Simple Tweak Guide

In this short guide I’m going to be going through some quick tweaking tips for you to play around with. This is mostly easy stuff with little to no way of making a terrible mess of your game.

Most of the basic tweaking is done from editing BaseEngine.ini. Make sure that you create a backup of this file before continuing! Use ctrl+f to ‘find’ the option header.

The first and most useful is the resolution and refresh rate tweak:

 

In this image, I’ve demonstrated one viable option, you can use virtually any combination you want!

So what do these options mean?

First, ‘AudioDevicesClass’ is simply the default audio device the game is using.

Second is the minimum horizontal resolution; the third being the minimum vertical resolution. You don’t need to have an orthodox setting either.

Fourth and fifth settings are similar to the last two, except that these allow you to get higher resolutions for those GPUs with more memory.

Sixth and seventh are the refresh rates. If you don’t know what this is, you probably should not mess with it. Otherwise it should be best to leave it alone, you can try 120hz to see if the game will function with a 3D monitor, but I haven’t tried it.

Eighth simply allows you to use a gamepad.

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This next picture is pretty basic, as there are few useful options but I wanted to point it out anyway:



Remember these are the options on my system, yours may differ.

This one is pretty simple to understand – if your game is not bright enough, or you want it brighter, you can use this option to change the gamma. Note that the game will look tarnished at settings above 3 and look washed out at settings below 0.

With MinDesiredFrameRate the game engine will attempt to render at no less than the specified framerate. It’s kind of like an FPS lock.

The other two options are not important.

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This next picture provides you with an area where you may edit some memory (RAM) settings:

 

If you have 4 GB of system memory, this is what your settings should be

Memory Pool: The size of the texture pool, in MB. Basically, the more RAM and video memory you have the larger the pool you can use.

MemoryMargin: Amount of memory to keep free, to be used as temp memory when streaming in new data, in MB. Really not necessary to change.

MemoryLoss: Amount of memory to keep unavailable, a feature not yet functional in Unreal Engine 3.

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In my final picture you’ll have a look at some multiplayer options. This is the easiest to find but I thought I’d explain it anyway since it also includes server hosting info:

 

This is the default setting, you can change it here to make things convenient.

Protocol: Ignore this, should not be changed.

Name: Simple enough, the name of your online alias.

Map:Seems to have no effect when changed.

LocalMap: The map of the server

TransitionMap: Untested, likely the map that comes after the first.

MapExt: Specify whether or not the map is a UT3 map or XCOM.

Port: What listen port (UDP/TCP) to be used by the server.

PeerPort: What port (UDP/TCP) users should use to connect to your server.

GameName: How your server appears in a server browser

GameNameShort: Similar to above.

That’s all for this guide, it’s nothing comprehensive as my purpose was to get you interested in modifying the game as well as giving you the options you’re most likely going to want to fiddle around with. More advanced users are encouraged to look around and have fun with all the great options they have available to them.

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